Chat using Libp2p

This is the first in a series of tutorials on working with libp2p’s javascript implementation, js-libp2p.

After going through this tutorial, you will be able to:

Chat App using Libp2p
Install node.js

Working with js-libp2p requires node.js for development. If you haven’t already, install node using whatever package manager you prefer or using the official installer.

We recommend using the latest stable version of node, but anything fairly recent should work fine. If you want to see how low you can go, the current version requirements can always be found at the js-libp2p project page.

Create an empty project

We need a place to put our work, so open a terminal to make a new directory for your project somewhere and set it up as an npm project:

# create a directory for the project and `cd` into it
$ mkdir -p hello-libp2p/src
$ cd hello-libp2p

# make it a git repository
$ git init .
Initialized empty Git repository in /home/vasa/Desktop/simpleaswater/libp2p/.git/

# make it an npm project
$ npm init -y

Side note: throughout this tutorial, we use the $ character to indicate your terminal’s shell prompt. When following along, don’t type the $ character, or you’ll get some weird errors.

Build a libp2p bundle

As we learn in what is Libp2p, libp2p is a very modular framework, which allows javascript devs to target different runtime environments and opt-in to various features by including a custom selection of modules.

In easy words, let's suppose you are at a hardware store and want to buy some tools for your toolbox. Now, you see all the available wrenches in the store.

Wrenches of different sizes

For most of us, we only want a few sizes of wrenches. So, we pick only the ones that we want.

Similarly, when we build a networking stack(toolbox) for our application, we only need a few protocols & modules(wrenches). So, we should be able to select what protocols and modules we want to use and use them independently.

Libp2p allows you to do the same for networking, as the hardware store does for the hardware tools, i.e. allowing you to select and use only the tools that you want to use.

Now, as everyone needs a different set of wrenches, similarily, every application needs a different "bundle" with just the modules the application needs.

You can even make more than one bundle if you want to target multiple javascript runtimes with different features. For example, the IPFS project uses two libp2p bundles, one for node.js and one for the browser.

Since, we're here to learn how libp2p works, we're going to start from scratch and define our own bundle. We'll start with a very simple bundle and add features as we need them.

First, install the libp2p dependency. We'll also need at least one transport module, so we'll pull in libp2p-tcp as well, and the @nodeutils/defaults-deep helper which we'll use when building the bundle.

$ npm install libp2p@^0.26.2 libp2p-tcp@^0.13.2 @nodeutils/defaults-deep@^1.1.0 --save
In a production application, it may make sense to create a separate npm module for your bundle, which will give you one place to manage the libp2p dependencies for all your javascript projects. In that case, you should not depend on libp2p directly in your application. Instead you'd depend on your bundle, which would in turn depend on libp2p and whatever modules (transports, etc) you might need.

For this tutorial, our bundle will just be a javascript file in our application source.

Make a file called src/libp2p_bundle.js with the following content:

const Libp2p = require('libp2p')
const TCP = require('libp2p-tcp')
const defaultsDeep = require('@nodeutils/defaults-deep')
const DEFAULT_OPTS = {
  modules: {
    transport: [
      TCP
    ]
  }
}
class P2PNode extends Libp2p {
  constructor (opts) {
    super(defaultsDeep(opts, DEFAULT_OPTS))
  }
}
module.exports = P2PNode

The libp2p module exports a libp2p.Node class which we extend into our own P2PNode class.

Right now our class just adds the libp2p-tcp transport module to the default constructor options of the base class. As we go, we'll extend our bundle to include more transports and configure other aspects of the libp2p stack.

Create an instance of a libp2p node

As we know, libp2p was born while working InterPlanetary File System project, it makes sense to make our libp2p nodes InterPlanetary. Let's make our first node, moon.js.

Using the bundle we defined above, we can create a new P2PNode instance.

To do so, create a file called src/moon.js and make it look like this:

'use strict'
/* eslint-disable no-console */
const PeerId = require('peer-id')
const PeerInfo = require('peer-info')
const Node = require('./libp2p_bundle')
PeerId.createFromJSON(require('./ids/moonId'), (err, peerId) => {
    if (err) {
        throw err
    }
const peerInfo = new PeerInfo(peerId)
    peerInfo.multiaddrs.add('/ip4/127.0.0.1/tcp/10333')
    const nodeListener = new Node({ peerInfo })
})

We also have to create a JSON file containing the peerId of our moon peer. This will help other peers find our moon peer.

Create a file named src/ids/moonId.json

$ mkdir ids
$ touch moonId.json; touch earthId.json

Now, add the peerId in moonId.json

{
    "id": "QmcrQZ6RJdpYuGvZqD5QEHAv6qX4BrQLJLQPQUrTrzdcgm",
    "privKey": "CAASqAkwggSkAgEAAoIBAQDLZZcGcbe4urMBVlcHgN0fpBymY+xcr14ewvamG70QZODJ1h9sljlExZ7byLiqRB3SjGbfpZ1FweznwNxWtWpjHkQjTVXeoM4EEgDSNO/Cg7KNlU0EJvgPJXeEPycAZX9qASbVJ6EECQ40VR/7+SuSqsdL1hrmG1phpIju+D64gLyWpw9WEALfzMpH5I/KvdYDW3N4g6zOD2mZNp5y1gHeXINHWzMF596O72/6cxwyiXV1eJ000k1NVnUyrPjXtqWdVLRk5IU1LFpoQoXZU5X1hKj1a2qt/lZfH5eOrF/ramHcwhrYYw1txf8JHXWO/bbNnyemTHAvutZpTNrsWATfAgMBAAECggEAQj0obPnVyjxLFZFnsFLgMHDCv9Fk5V5bOYtmxfvcm50us6ye+T8HEYWGUa9RrGmYiLweuJD34gLgwyzE1RwptHPj3tdNsr4NubefOtXwixlWqdNIjKSgPlaGULQ8YF2tm/kaC2rnfifwz0w1qVqhPReO5fypL+0ShyANVD3WN0Fo2ugzrniCXHUpR2sHXSg6K+2+qWdveyjNWog34b7CgpV73Ln96BWae6ElU8PR5AWdMnRaA9ucA+/HWWJIWB3Fb4+6uwlxhu2L50Ckq1gwYZCtGw63q5L4CglmXMfIKnQAuEzazq9T4YxEkp+XDnVZAOgnQGUBYpetlgMmkkh9qQKBgQDvsEs0ThzFLgnhtC2Jy//ZOrOvIAKAZZf/mS08AqWH3L0/Rjm8ZYbLsRcoWU78sl8UFFwAQhMRDBP9G+RPojWVahBL/B7emdKKnFR1NfwKjFdDVaoX5uNvZEKSl9UubbC4WZJ65u/cd5jEnj+w3ir9G8n+P1gp/0yBz02nZXFgSwKBgQDZPQr4HBxZL7Kx7D49ormIlB7CCn2i7mT11Cppn5ifUTrp7DbFJ2t9e8UNk6tgvbENgCKXvXWsmflSo9gmMxeEOD40AgAkO8Pn2R4OYhrwd89dECiKM34HrVNBzGoB5+YsAno6zGvOzLKbNwMG++2iuNXqXTk4uV9GcI8OnU5ZPQKBgCZUGrKSiyc85XeiSGXwqUkjifhHNh8yH8xPwlwGUFIZimnD4RevZI7OEtXw8iCWpX2gg9XGuyXOuKORAkF5vvfVriV4e7c9Ad4Igbj8mQFWz92EpV6NHXGCpuKqRPzXrZrNOA9PPqwSs+s9IxI1dMpk1zhBCOguWx2m+NP79NVhAoGBAI6WSoTfrpu7ewbdkVzTWgQTdLzYNe6jmxDf2ZbKclrf7lNr/+cYIK2Ud5qZunsdBwFdgVcnu/02czeS42TvVBgs8mcgiQc/Uy7yi4/VROlhOnJTEMjlU2umkGc3zLzDgYiRd7jwRDLQmMrYKNyEr02HFKFn3w8kXSzW5I8rISnhAoGBANhchHVtJd3VMYvxNcQb909FiwTnT9kl9pkjhwivx+f8/K8pDfYCjYSBYCfPTM5Pskv5dXzOdnNuCj6Y2H/9m2SsObukBwF0z5Qijgu1DsxvADVIKZ4rzrGb4uSEmM6200qjJ/9U98fVM7rvOraakrhcf9gRwuspguJQnSO9cLj6",
    "pubKey": "CAASpgIwggEiMA0GCSqGSIb3DQEBAQUAA4IBDwAwggEKAoIBAQDLZZcGcbe4urMBVlcHgN0fpBymY+xcr14ewvamG70QZODJ1h9sljlExZ7byLiqRB3SjGbfpZ1FweznwNxWtWpjHkQjTVXeoM4EEgDSNO/Cg7KNlU0EJvgPJXeEPycAZX9qASbVJ6EECQ40VR/7+SuSqsdL1hrmG1phpIju+D64gLyWpw9WEALfzMpH5I/KvdYDW3N4g6zOD2mZNp5y1gHeXINHWzMF596O72/6cxwyiXV1eJ000k1NVnUyrPjXtqWdVLRk5IU1LFpoQoXZU5X1hKj1a2qt/lZfH5eOrF/ramHcwhrYYw1txf8JHXWO/bbNnyemTHAvutZpTNrsWATfAgMBAAE="
}
In case, you want to generate your own peerId and keys, check out js-peer-id.

Let's see what we did above.

In moon.js we start out by importing a few modules. Apart from the P2PNode bundle we defined earlier, peer-id, which contains a PeerId associated with a peer, and peer-info, which provides a libp2p Peer abstraction.

The constructor for our bundle(libp2p_bundle.js) requires a peerInfo argument. This can either be generated on-the-fly or loaded from a byte buffer or JSON object. Here, we're generating a new PeerInfo object for our peer using ids/moonId.json. This will generate a new PeerId containing the cryptographic key pair that we added in moonId.json.

Once we have our peerId, we next create a multiaddress for /ip4/127.0.0.1/tcp/10333, which is the localhost IPv4 address on the TCP port 10333.

Adding the new multiaddr to our peerInfo object will cause our node to try to listen to that address when the node starts.

Next, we create our peer, passing in the peerInfo constructor option. That's it for setting up our moon node.

Start the node and listen for connections

Before starting our nodes, let's add some colors and emojis to our command line using chalk and node-emoji.

$ npm i chalk node-emoji --save-dev

Now, let's start our moon node. To do that, replace moon.js with following code:

'use strict'
/* eslint-disable no-console */
const PeerId = require('peer-id')
const PeerInfo = require('peer-info')
const Node = require('./libp2p_bundle')
const chalk = require('chalk');
const emoji = require('node-emoji')
PeerId.createFromJSON(require('./ids/moonId'), (err, peerId) => {
    if (err) {
        throw err
    }
    const peerInfo = new PeerInfo(peerId)
    peerInfo.multiaddrs.add('/ip4/127.0.0.1/tcp/10333')
    const nodeListener = new Node({ peerInfo })
nodeListener.start((err) => {
        if (err) {
            throw err
        }
console.log(emoji.get('moon'), chalk.blue(' Moon ready '),
            emoji.get('headphones'), chalk.blue(' Listening on: '));
peerInfo.multiaddrs.forEach((ma) => {
            console.log(ma.toString() + '/p2p/' + peerId.toB58String())
        })
console.log('\n' + emoji.get('moon'), chalk.blue(' Moon trying to connect with Earth '),
            emoji.get('large_blue_circle'));
    })
})

Now, try to run the moon.js, using node moon.js. You will see something like below.

Moon Peer Listening for connections

Now, we have started our moon node and listening for the earth node. So, we need another node, earth.js. But before building our earth node, we need to add one final thing to make our moon node work.

In case you are stuck somewhere, let us know here.

Add multiplexing and encryption

We can now start a node and listen for connections, but we can't really do anything yet. This is because we're missing a key libp2p component called a stream multiplexer, which lets us interleave multiple independent streams of communication across one network connection.

But, what is multiplexing?

To understand multiplexing, let's take an example of your TV cable or WiFi router. You can see multiple channels, which all comes through a single cable attached from your setup box. Also, multiple people can connect to the same WiFi router and watch videos and read an article all at the same time…Ever wondered how you can do multiple things using a single wire or router?

The answer is multiplexing.

Multiplexing (or muxing) is a way of sending multiple signals or streams of information over a communications link at the same time in the form of a single, complex signal; the receiver recovers the separate signals, a process called demultiplexing (or demuxing).

While we're at it, we'll also add support for encrypted communication, which will secure our moon-earth communications so that anyone cannot eavesdrop our messages.

Let's add two new dependencies:

$ npm install --save libp2p-mplex@^0.8.5 libp2p-secio@^0.11.1

And we'll need to edit our bundle. Open src/libp2p_bundle.js and import the new modules:

const Multiplex = require('libp2p-mplex') 
const SECIO = require('libp2p-secio')

Then change the DEFAULT_OPTS constant to look like this:

const DEFAULT_OPTS = {
  modules: {
    transport: [
      TCP
    ],
    connEncryption: [
      SECIO
    ],
    streamMuxer: [
      Multiplex
    ]
  }
}

That's it! Now we can open multiple independent streams over our single TCP connection, and our connection will be upgraded to a securely encrypted channel using the secio module.

Let's go interplanetary!

As we have now added all the necessary components for our communication, let's build our earth node.

Add the following code in src/earth.js

'use strict'
/* eslint-disable no-console */
const PeerId = require('peer-id')
const PeerInfo = require('peer-info')
const Node = require('./libp2p_bundle')
const async = require('async')
const chalk = require('chalk');
const emoji = require('node-emoji')
let moonPeerId
async.parallel([
    (callback) => {
        PeerId.createFromJSON(require('./ids/earthId'), (err, earthPeerId) => {
            if (err) {
                throw err
            }
            callback(null, earthPeerId)
        })
    },
    (callback) => {
        PeerId.createFromJSON(require('./ids/moonId'), (err, moonPeerId) => {
            if (err) {
                throw err
            }
            callback(null, moonPeerId)
        })
    }
], (err, ids) => {
    if (err) throw err
    const earthPeerInfo = new PeerInfo(ids[0])
    earthPeerInfo.multiaddrs.add('/ip4/127.0.0.1/tcp/0')
    const nodeDialer = new Node({ peerInfo: earthPeerInfo })
    const moonPeerInfo = new PeerInfo(ids[1])
    moonPeerId = ids[1]
    moonPeerInfo.multiaddrs.add('/ip4/127.0.0.1/tcp/10333')
    nodeDialer.start((err) => {
        if (err) {
            throw err
        }
        console.log(emoji.get('large_blue_circle'), chalk.blue(' Earth Ready '),
                    emoji.get('headphones'), chalk.blue(' Listening on: '));
        nodeDialer.dialProtocol(moonPeerInfo, '/chat/1.0.0', (err, conn) => {
            if (err) {
                throw err
            }
            console.log('\n' + emoji.get('large_blue_circle'),
                        chalk.blue(' Earth dialed to Moon on protocol: /chat/1.0.0'));
            console.log(`${emoji.get('incoming_envelope')}
                         ${chalk.bold(`Type a message and press enter. See what happens...`)}`)
        })
    })
})

And similarly to the moon peer, we also have to create a JSON file containing the peerId of our earth peer.


{
    "id": "Qma3GsJmB47xYuyahPZPSadh1avvxfyYQwk8R3UnFrQ6aP",
    "privKey": "CAASpwkwggSjAgEAAoIBAQCaNSDOjPz6T8HZsf7LDpxiQRiN2OjeyIHUS05p8QWOr3EFUCFsC31R4moihE5HN+FxNalUyyFZU//yjf1pdnlMJqrVByJSMa+y2y4x2FucpoCAO97Tx+iWzwlZ2UXEUXM1Y81mhPbeWXy+wP2xElTgIER0Tsn/thoA0SD2u9wJuVvM7dB7cBcHYmqV6JH+KWCedRTum6O1BssqP/4Lbm2+rkrbZ4+oVRoU2DRLoFhKqwqLtylrbuj4XOI3XykMXV5+uQXz1JzubNOB9lsc6K+eRC+w8hhhDuFMgzkZ4qomCnx3uhO67KaICd8yqqBa6PJ/+fBM5Xk4hjyR40bwcf41AgMBAAECggEAZnrCJ6IYiLyyRdr9SbKXCNDb4YByGYPEi/HT1aHgIJfFE1PSMjxcdytxfyjP4JJpVtPjiT9JFVU2ddoYu5qJN6tGwjVwgJEWg1UXmPaAw1T/drjS94kVsAs82qICtFmwp52Apg3dBZ0Qwq/8qE1XbG7lLyohIbfCBiL0tiPYMfkcsN9gnFT/kFCX0LVs2pa9fHCRMY9rqCc4/rWJa1w8sMuQ23y4lDaxKF9OZVvOHFQkbBDrkquWHE4r55fchCz/rJklkPJUNENuncBRu0/2X+p4IKFD1DnttXNwb8j4LPiSlLro1T0hiUr5gO2QmdYwXFF63Q3mjQy0+5I4eNbjjQKBgQDZvZy3gUKS/nQNkYfq9za80uLbIj/cWbO+ZZjXCsj0fNIcQFJcKMBoA7DjJvu2S/lf86/41YHkPdmrLAEQAkJ+5BBNOycjYK9minTEjIMMmZDTXXugZ62wnU6F46uLkgEChTqEP57Y6xwwV+JaEDFEsW5N1eE9lEVX9nGIr4phMwKBgQC1TazLuEt1WBx/iUT83ita7obXqoKNzwsS/MWfY2innzYZKDOqeSYZzLtt9uTtp4X4uLyPbYs0qFYhXLsUYMoGHNN8+NdjoyxCjQRJRBkMtaNR0lc5lVDWl3bTuJovjFCgAr9uqJrmI5OHcCIk/cDpdWb3nWaMihVlePmiTcTy9wKBgQCU0u7c1jKkudqks4XM6a+2HAYGdUBk4cLjLhnrUWnNAcuyl5wzdX8dGPi8KZb+IKuQE8WBNJ2VXVj7kBYh1QmSJVunDflQSvNYCOaKuOeRoxzD+y9Wkca74qkbBmPn/6FFEb7PSZTO+tPHjyodGNgz9XpJJRjQuBk1aDJtlF3m1QKBgE5SAr5ym65SZOU3UGUIOKRsfDW4Q/OsqDUImvpywCgBICaX9lHDShFFHwau7FA52ScL7vDquoMB4UtCOtLfyQYA9995w9oYCCurrVlVIJkb8jSLcADBHw3EmqF1kq3NqJqm9TmBfoDCh52vdCCUufxgKh33kfBOSlXuf7B8dgMbAoGAZ3r0/mBQX6S+s5+xCETMTSNv7TQzxgtURIpVs+ZVr2cMhWhiv+n0Omab9X9Z50se8cWl5lkvx8vn3D/XHHIPrMF6qk7RAXtvReb+PeitNvm0odqjFv0J2qki6fDs0HKwq4kojAXI1Md8Th0eobNjsy21fEEJT7uKMJdovI/SErI=",
    "pubKey": "CAASpgIwggEiMA0GCSqGSIb3DQEBAQUAA4IBDwAwggEKAoIBAQCaNSDOjPz6T8HZsf7LDpxiQRiN2OjeyIHUS05p8QWOr3EFUCFsC31R4moihE5HN+FxNalUyyFZU//yjf1pdnlMJqrVByJSMa+y2y4x2FucpoCAO97Tx+iWzwlZ2UXEUXM1Y81mhPbeWXy+wP2xElTgIER0Tsn/thoA0SD2u9wJuVvM7dB7cBcHYmqV6JH+KWCedRTum6O1BssqP/4Lbm2+rkrbZ4+oVRoU2DRLoFhKqwqLtylrbuj4XOI3XykMXV5+uQXz1JzubNOB9lsc6K+eRC+w8hhhDuFMgzkZ4qomCnx3uhO67KaICd8yqqBa6PJ/+fBM5Xk4hjyR40bwcf41AgMBAAE="
}
In case, you want to generate your own peerId and keys, check out js-peer-id.

Here in earth.js, we used the same modules as we used in moon.js. The only new module we use here is async, which is used to generate peerIds for moon and earth peers, in parallel.

Then, as we did in moon.js we create the earthPeerInfo, add a multiaddr, /ip4/127.0.0.1/tcp/0 and finally, create our earth node nodeDialer.

Notice that we also, create moonPeerInfo and add the same multiaddr, that we added in moon.js. We do this as the earth node needs to know about the moonPeerInfo in order to dial our moon peer. So, the moonPeerInfo acts like a phone number here.

And finally, we start our earth peer and dial the moon peer using nodeDialer.dialProtocol. While dialing to our moon peer, we need to specify a protocol (/chat/1.0.0), using which we will talk to our moon peer. It's like deciding a common language before we start talking to each other. Otherwise, it would make no sense.

Now, as earth peer hash defined that it will use /chat/1.0.0 protocol to communicate with the moon peer, let's add that to the moon.js as well.

To do that, we need to install a few more libs:

$ npm i pull-stream@^3.6.9 pull-pushable --save

Now, replace the moon.js with the following code:

'use strict'
/* eslint-disable no-console */
const PeerId = require('peer-id')
const PeerInfo = require('peer-info')
const Node = require('./libp2p_bundle')
const pull = require('pull-stream')
const Pushable = require('pull-pushable')
const p = Pushable()
const chalk = require('chalk');
const emoji = require('node-emoji')
PeerId.createFromJSON(require('./ids/moonId'), (err, peerId) => {
    if (err) {
        throw err
    }
    const peerInfo = new PeerInfo(peerId)
    peerInfo.multiaddrs.add('/ip4/127.0.0.1/tcp/10333')
    const nodeListener = new Node({ peerInfo })
    nodeListener.start((err) => {
        if (err) {
            throw err
        }
        nodeListener.on('peer:connect', (peerInfo) => {
            console.log(emoji.get('moon'), chalk.blue(' Moon found Earth '),
                        emoji.get('large_blue_circle'),
                        chalk.blue(` on: ${peerInfo.id.toB58String()}`));
            console.log('\n' + emoji.get('moon'),
                        chalk.green(' Moon waiting for message from Earth ')
                        + emoji.get('large_blue_circle'))
        })
        nodeListener.handle('/chat/1.0.0', (protocol, conn) => {
            pull(
                p,
                conn
            )
            pull(
                conn,
                pull.map((data) => {
                    return data.toString('utf8').replace('\n', '')
                }),
                pull.drain(console.log)
            )
        })
        console.log(emoji.get('moon'), chalk.blue(' Moon ready '),
                    emoji.get('headphones'), chalk.blue(' Listening on: '));
        peerInfo.multiaddrs.forEach((ma) => {
            console.log(ma.toString() + '/p2p/' + peerId.toB58String())
        })
        console.log('\n' + emoji.get('moon'),
                    chalk.blue(' Moon trying to connect with Earth '),
                    emoji.get('large_blue_circle'));
    })
})

Now, as have defined /chat/1.0.0 protocol for moon peer too, let's try to connect earth peer to our moon peer.

First, run node moon.js in one terminal. Then fire up another terminal and run node earth.js.

If everything went right, then you would see something like below:

Connecting Moon Peer & Earth Peer

In case you are stuck somewhere, let us know here.

Let's talk to the moon

Till now we have managed to connect moon peer and earth peer. Another interesting thing that we can do here to allow these 2 peers to communicate with each other.

We will use the command line to write and send our messages.

To do that we need to handle and send messages from the command prompt. We can do that using process module available in NodeJS.

Replace moon.js with the following code:

'use strict'
/* eslint-disable no-console */

const PeerId = require('peer-id')
const PeerInfo = require('peer-info')
const Node = require('./libp2p_bundle')
const pull = require('pull-stream')
const Pushable = require('pull-pushable')
const p = Pushable()
const chalk = require('chalk');
const emoji = require('node-emoji')

PeerId.createFromJSON(require('./ids/moonId'), (err, peerId) => {
    if (err) {
        throw err
    }
    const peerInfo = new PeerInfo(peerId)
    peerInfo.multiaddrs.add('/ip4/127.0.0.1/tcp/10333')
    const nodeListener = new Node({ peerInfo })

    nodeListener.start((err) => {
        if (err) {
            throw err
        }

        nodeListener.on('peer:connect', (peerInfo) => {
            console.log(emoji.get('moon'), 
                        chalk.blue(' Moon found Earth '),
                        emoji.get('large_blue_circle'),
                        chalk.blue(` on: ${peerInfo.id.toB58String()}`));
            console.log('\n' + emoji.get('moon'),
                        chalk.green(' Moon waiting for message from Earth ')
                        + emoji.get('large_blue_circle'))
        })

        nodeListener.handle('/chat/1.0.0', (protocol, conn) => {
            pull(
                p,
                conn
            )

            pull(
                conn,
                pull.map((data) => {
                    return data.toString('utf8').replace('\n', '')
                }),
                pull.drain(console.log)
            )

            process.stdin.setEncoding('utf8')
            process.openStdin().on('data', (chunk) => {
                var data = `${chalk.blue("Message received from Moon: ")}\n\n`
                + chunk.toString() + `\n${emoji.get('incoming_envelope')}
                ${chalk.blue("  Send message from Earth:")}`
                
                p.push(data)
            })
        })

        console.log(emoji.get('moon'), chalk.blue(' Moon ready '),
                    emoji.get('headphones'), chalk.blue(' Listening on: '));

        peerInfo.multiaddrs.forEach((ma) => {
            console.log(ma.toString() + '/p2p/' + peerId.toB58String())
        })

        console.log('\n' + emoji.get('moon'), chalk.blue(' Moon trying to connect with Earth '),
                    emoji.get('large_blue_circle'));
    })
})

Replace earth.js with the following code:

'use strict'
/* eslint-disable no-console */

const PeerId = require('peer-id')
const PeerInfo = require('peer-info')
const Node = require('./libp2p_bundle')
const pull = require('pull-stream')
const async = require('async')
const chalk = require('chalk');
const emoji = require('node-emoji')
const Pushable = require('pull-pushable')
const p = Pushable()
let moonPeerId

async.parallel([
    (callback) => {
        PeerId.createFromJSON(require('./ids/earthId'), (err, earthPeerId) => {
            if (err) {
                throw err
            }
            callback(null, earthPeerId)
        })
    },
    (callback) => {
        PeerId.createFromJSON(require('./ids/moonId'), (err, moonPeerId) => {
            if (err) {
                throw err
            }
            callback(null, moonPeerId)
        })
    }
], (err, ids) => {
    if (err) throw err
    const earthPeerInfo = new PeerInfo(ids[0])
    earthPeerInfo.multiaddrs.add('/ip4/127.0.0.1/tcp/0')
    const nodeDialer = new Node({ peerInfo: earthPeerInfo })

    const moonPeerInfo = new PeerInfo(ids[1])
    moonPeerId = ids[1]
    moonPeerInfo.multiaddrs.add('/ip4/127.0.0.1/tcp/10333')
    nodeDialer.start((err) => {
        if (err) {
            throw err
        }

        console.log(emoji.get('large_blue_circle'), chalk.blue(' Earth Ready '),
                    emoji.get('headphones'), chalk.blue(' Listening on: '));

        nodeDialer.dialProtocol(moonPeerInfo, '/chat/1.0.0', (err, conn) => {
            if (err) {
                throw err
            }
            console.log('\n' + emoji.get('large_blue_circle'),
                        chalk.blue(' Earth dialed to Moon on protocol: /chat/1.0.0'));
            console.log(`${emoji.get('incoming_envelope')}
                         ${chalk.bold(`Type a message and press enter. See what happens...`)}`)
            // Write operation. Data sent as a buffer
            pull(
                p,
                conn
            )
            // Sink, data converted from buffer to utf8 string
            pull(
                conn,
                pull.map((data) => {
                    return data.toString('utf8').replace('\n', '')
                }),
                pull.drain(console.log)
            )

            process.stdin.setEncoding('utf8')
            process.openStdin().on('data', (chunk) => {
                var data = chunk.toString()
                var data = `${chalk.blue("Message received from Earth: ")}\n\n`
                + chunk.toString() + `\n${emoji.get('incoming_envelope')}
                ${chalk.blue("  Send message from Moon:")}`
                
                p.push(data)
            })
        })
    })
})

That's all. First, run node moon.js in one terminal. Then fire up another terminal and run node earth.js.

Now, if everything in fine, then you will see the earth peer asking you to type something and press enter. If you do that, you can see the same message is received on the moon peer. Also, if you type something and press enter from the moon peer, you can see the same message on the earth peer.

InterPlanetary Communication is ON

Congratulations🎉🎉 You are one of the very few people to communicate from earth to moon!!

In case you are stuck somewhere, let us know here.